PATCH NOTE: FREE FIRE NEW AGE
released on 1 December
The force field can no longer be shot through.
“Time Turner is no doubt one of the stronger skills in the current meta because players are too safe while attacking from inside the shield. The instant-deployable force field leaves no room for opponents to react. We’re making Time Turner’s shield a two-way protection so players can no longer shoot the enemies outside, therefore leaving room for counterplay. With this change, we’re giving the force field a longer duration and more HP so when you activate Time Turner, you know you will be safe inside the shield.”
Creates a force field that blocks 600 -> 800 damages from enemies -> all sources.
All effects last for 3/3/4/4/5/5s -> 4/4/5/5/6/6s.
Cooldown: 250/242/235/229/224/220s -> 180/164/150/138/128/120s.
Removed: One can fire at outside foes from within the force field.
Removed: Movement speed increases by 5/6/7/8/9/10%.
New: The force field blocks all damage sources from the inside and the outside.
Decreased the time reduction of using Med Kits.
“The buff received from Gluttony was a bit too fast so it allowed players to rely on this skill to stay in the play zone for longer. We’re reducing Gluttony’s speed by a bit to make sure nobody can stay in the play zone for too long.”
Eating and using MedKits faster by 15/18/22/27/33/40% -> 5/8/12/17/23/30%.
EP recovery increased, MAX EP increased.
“The Psychology Mode in Master of All is currently a bit too slow so it is difficult to switch to Jiu-jitsu with enough EP. We’re giving this skill a bit more power so it keeps the user’s HP and EP at a healthy level throughout the rounds.”
Master of All:
Psychology Mode: Recover 2->3 EP every 3/2.8/2.6/2.4/2.2/2s -> 2.2/2/1.8/1.6/1.4/1s, up to 100/110/120/130/140/150 -> 150/170/190/210/230/250 EP.
“We’re giving Bullet Beats a bit more accuracy this patch so your bullets can actually beat.”
Accuracy increases by 10/13/17/22/28/35% -> 20/23/27/32/38/45%
Revival time decreased.
“Vital Vibes’ rescue speed is currently not strong enough to make it relevant when rescuing teammates in danger. We’re giving this skill a bit more power so you can help your teammates heal faster.”
Rescue (help-up) speed increases by 5/8/11/14/17/20% -> 10/13/16/19/22/25%
|Image via Free Fire|
Choose weapons for your enemies.
“Lone Wolf is back for a limited time only! This patch, you and your opponent will take turns every two rounds to choose the weapons both of you will use. In order to win, you’ll have to beat your opponent using not only your favorite weapons but also the weapons of their choice. Do you have what it takes to triumph? See you in the Iron Cage!”
Players will take turns to choose the weapon for themselves and their enemies every two rounds.
Weapons that are picked will have a cooldown before it can be picked again.
Map size increased.
“The Iron Cage was a bit too small for 2v2 battles. We’re increasing the size of some of the cages in this patch so you can have more room to work with.”
Larger battle area in the Iron Cage.
New Rank – Master
New rank tier available.
“Introducing the Master rank, a new rank tier above Heroic. It has come to our attention that the skill gap among Heroic players is getting larger so we decided to add a new rank to make the ladder a bit more competitive.
Players can now get to the Master rank after reaching Heroic in Ranked Modes.
Can now request for multiple items.
“We’re allowing players to request more than one item if their previous request was fulfilled. Because why not?”
Additional item requests can now be sent if the previous one was completed.
Radio commands will now be triggered when item requests are sent.
“It is the worst feeling when you are spawned into the lower area of the Mill in Clash Squad because it is literally an uphill battle. We have adjusted the areas at Academy and Mill to make these two areas more balanced.”
Map adjustments for Academy and Mill.
Added restrictions on the maximum number of items that can be carried.
“Currently, players can carry more than 3 Gloo Walls or utility Grenades into the next round of Clash Squad and this makes it difficult to come back under such a utility disadvantage. We’re limiting the amount of items that can be carried in Clash Squad, so enemies can never carry more than they can buy.”
Can no longer carry more utility Grenades into the next round.
Can no longer carry more utility grenades than the limit during the round.
Adjusted the currency and items sold in the Vending Machine.
“The FF Coins used to be a bit too restrictive because of the amount of coin stacks dropped on the map. We’re adding more coins to be dropped to adjust the economic system in Battle Royale.”
Adjusted the minimal amount of FF Coins to 100.
The appearance of the coins will now change based on the amount of coins in the stack.
New armor attachments available in Battle Royale.
“Introducing the new Armor Attachments that will be available in Battle Royale: the Vest Enlarger and the Helmet Thickener!”
Vest Enlarger – Reduce damage received on limbs by 25%.
Helmet Thickener – Reduce headshot damage received by 36%
Weapon and Balance
New Weapon MAC10
New weapon available.
“MAC10 will be the new SMG we’re introducing into this patch. With its pre-attached silencer, the MAC10 can easily pierce through enemies who wear heavy armor.”
Base Damage: 24
Rate of Fire: 0.09
Dead Silent – MAC10 comes with a pre-attached silencer.
Effective range decreased.
“There are a few weapons that are currently too effective in the long range, making it unnecessary to have other weapons in the inventory. We’re reducing the effective range for a handful of weapons to spice up the weapon options in all game modes.”
Adjusted the following weapons:
UMP – Effective range -5%
MP5 – Effective range -3%
Thompson – Effective range -3%
UZI – Effective range -5%
MAG-7 – Effective range -3%
“The SCAR has been one of the weaker ARs due to its lower accuracy. We’re giving the SCAR a small buff in this patch so it can be a bit more accurate even after the first few shots.”
Recoil decreased when prone or crouched.
“The Machine Gun Mode sacrifices a lot of mobility but does not provide a significant advantage at this moment. We will be giving it a bit more accuracy so you can actually hold down the fire button while stationary.”
Recoil in Machine Gun Mode: -30%.
UMP and XM8
Reload speed decreased.
“We’re increasing the reloading time for the UMP and the XM8 so players have a bigger window to close the distance with enemies who hold these weapons.”
Reload time: +5%.
Rate of fire increased.
“The MP5-X is one of the rarest drops on the map but the damage output it provides is still significantly less than other top SMGs. We’re giving its rate of fire a small adjustment so it can be a handy companion for the final circle.”
Rate of fire: +5%.
Rate of fire increased.
“The Kar98k is currently one of the weaker snipers due to the slow rate of fire, making it difficult to connect shots consistently. We are giving the Kar98k a slight adjustment in this patch so it can be a more viable option in the mid to long range.”
Rate of fire: +10%.
Armor Penetration Increased
“Despite the low drop rate, the Groza is currently not that much stronger than others ARs. We’re giving the Groza a bit more power this patch to make it a bit more reliable against fully armored enemies.”
Armor Penetration +20%
Weapon Swap Time
Adjusted the time it takes to swap to a different weapon.
“We’re adding a weapon swap time for all the weapons so you’ll have to decide the best moves when you’re running out of ammo in your clip. Remember, pulling the pistol out is always the fastest!”
The time it takes to swap weapons will now vary according to the type of weapon being used.
Flashed targets are now more visible.
“It was a pain to find whether an enemy is actually flashed by a flashbang. We’re adding stronger indicators on enemies to make it easier for you, your teammates, and everyone else to spot flashed players.”
Optimized the display of flashed targets.
Assists will now display on the HUD.
“It is currently a bit difficult to know if the enemy you have wounded is taken down by your teammates or not. We’re adding assist notifications to this patch for you to know when a teammate has taken down (or stolen your kill on) an enemy you had attacked.”
Assist notifications now available when assisting teammates on knockdowns.
Can now mark more targets, including enemy locations.
“We are optimizing the Pin Marker so you can pin almost everything that is visible on the map. You can also double tap to pin enemies’ locations!”
The pin marker can now mark all the objects, vehicles, and items in the game.
Players can double tap the pin button to alert teammates about enemies nearby.
Added settings to toggle on during parachuting.
“Adding a new option in Free Look so you can have more freedom of looking around while parachuting but still have a clean HUD when you’re on the ground.”
Added a setting to turn on Free Look only during parachuting and driving.
2-in-1 sprinting option available.
“Having a hard time choosing which one you like better? Well, now you can have both!”
Drag and tap can now be combined in sprinting settings.
Guild leaders and elders can now set a minimum Clash Squad rank for applicants.
Players using radio commands will now blink on the minimap.
Players will now receive Gloo Walls automatically in Training Grounds’ combat zone.
Optimized Universal Fragments’ display in the level up menu.
Hardcore mode now supported in custom rooms.
Optimized melee weapon animations.
Optimized the special effects for battle tags.
Optimized the graphics display when outside the play zone to increase visibility.
Optimized the cooldown display for personal airdrops.
Location names now displayed on the ground when parachuting in Battle Royale.
Volume of kill streak notifications can now be adjusted in the settings menu.
Dynamic play zone now available in Custom Rooms – Clash Squad.
Players can now add aliases for their friends.
Special effects on weapons and skins will no longer trigger when in combat.
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